

Context of the project
At the end of the second year of my Bachelor in Game Design and Producing, we were tasked to make a small game in 3 weeks.
Intentions
-
Horror game based on reals myths (wendigo...)
-
Interest the player to the cryptozoology (studies of creatures whom existence has never been proved)
-
Immerse the player inside an open, oppressive and hostile environment
-
Complicated and orientated navigation because of the map structuration (tree, bridges, ford)
-
No marker inside the game, the player is oriented by the clues he finds
-
Various landmarks across the map
-
The narration is told partially by the environment
My tasks
-
QA Tester
-
Level Designer
General Informations
Genre
Horror
Platform
PC
Period
June 2022
Duration
23 days
QA Testing

For this project, we used Coda to establish a test board. We updated it alongside returns and update of the project.
It was mainly Functionality tests, especially ad-hoc tests with many regressive tests
Level Design

I helped the Level Designer of this project by designing one zone of the map: the swamp and by establishing some concepts of landmarks and interesting spots

Team
Kévin Neel
Producer
Matthieu Equilbecq
Narrative / System Designer
Maxime Buttin
Tech Designer
Hadrien Delattre
Level Designer / Builder
Margot Vignon
Level Artist & Props Artist

Antoine Notin
Props Artist

Issa Belkous
Game Artist Generalist

Junior Gross
Tech Artist
William Labrosse
Environmental Artist

Teddy Pouillet
Props Artist