Gravity Shift

Context of the project
During the second year of my Bachelor in Game Design and Producing, we were tasked to make a small Platformer Game around the mechanic of gravity in 3 days.
Intentions
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Making a fast, fun and easy to learn platformer
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Playing with gravity to entertain the player
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Elements of reflexion, inspired by Puzzle Games
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Build the level as a tutorial level
My tasks
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Level Designer
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Game Designer
General Informations
Genre
Platformer
Platform
PC
Period
December 2021
Duration
3 days
Level Sketches

For these sketches, I used Photoshop. It was a first hint of the game mechanisms and how it would be used in the level design
Level Layout

For this project, I used Draw.io to create the level layout.
Level Building

I used Unity to build the Level Blockout, using plug-in Pro Builder
Level Layout v2

Later, I decided to return on this project to extend and improve it.
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I added another zone to the level and corrected issues with the first part
Level Building v2

I took the map we had done to build upon it, and correct bugs.
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The final product is fast-paced, fun and lenght 3 minutes