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Gravity Shift

Context of the project

During the second year of my Bachelor in Game Design and Producing, we were tasked to make a small Platformer Game around the mechanic of gravity in 3 days.

Intentions

  • Making a fast, fun and easy to learn platformer

  • Playing with gravity to entertain the player

  • Elements of reflexion, inspired by Puzzle Games

  • Build the level as a tutorial level

My tasks

  • Level Designer

  • Game Designer

General Informations

Genre

Platformer

Platform

PC

Period

December 2021

Duration

3 days

Level Sketches

For these sketches, I used Photoshop. It was a first hint of the game mechanisms and how it would be used in the level design

Level Layout

For this project, I used Draw.io to create the level layout.

Level Building

I used Unity to build the Level Blockout, using plug-in Pro Builder

Level Layout v2

Later, I decided to return on this project to extend and improve it.

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I added another zone to the level and corrected issues with the first part

Level Building v2

I took the map we had done to build upon it, and correct bugs.

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The final product is fast-paced, fun and lenght 3 minutes

Team

Korine Trieu

Game / Tech Designer

Hadrien Delattre

Game / System Designer

© 2023 par Gabriel Defrançois. Créé avec Wix.com

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