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Context of the project

During the first year of my Bachelor in Game Design and Producing, we were tasked to make a Tower Defender vertical slice in 2 weeks.

Intentions

  • Fun Tower Defender that mix kawaii DA and metal

  • Make an easy game for the player to have fun

  • Various types of enemies to offer a variety in gameplay

  • Increasing difficulties with stronger and larger waves

My tasks

  • Level Designer

  • QA Tester

  • Balancing

General Informations

Genre

Tower Defender

Platform

PC

Period

February 2021

Duration

12 days

Level Design

Level Layout

For this project, I used Draw.io to create the level layout.

 

Red and blue are two different paths that regroup at the end

Level Building

After validation of the level design, I reproduced it with a blockout on Unity, using the plug-in Pro Builder.

A few improvements were made alongside the tests

QA & Balancing

We used Excel to establish the balancing of our game and improve it by testing it.

Bugs were reported directly to the tech designer at this time

Team

Julien Alves

Game Design

Guillaume Jacquemin

Producer / Tech Designer

Lauren Goniak

Props Artist, Level Art, Texture, Concept Artist

Emilie Carrara

Props Artist, Texture, Concept Arist

Jean-Charles Trehin

Game Design

Lola Giron

Props Artist, Texture, Concept Artist

Mathis Robillon

Texture, Concept Artist, VFX, Level Art, Tech Artist

Césarine Vincent

Tech Artist, Texture, Concept Artist, UI Art

© 2023 par Gabriel Defrançois. Créé avec Wix.com

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