

Context of the project
During the first year of my Bachelor in Game Design and Producing, we were tasked to make a Tower Defender vertical slice in 2 weeks.
Intentions
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Fun Tower Defender that mix kawaii DA and metal
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Make an easy game for the player to have fun
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Various types of enemies to offer a variety in gameplay
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Increasing difficulties with stronger and larger waves
My tasks
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Level Designer
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QA Tester
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Balancing
General Informations
Genre
Tower Defender
Platform
PC
Period
February 2021
Duration
12 days
Level Design
Level Layout

For this project, I used Draw.io to create the level layout.
Red and blue are two different paths that regroup at the end
Level Building

After validation of the level design, I reproduced it with a blockout on Unity, using the plug-in Pro Builder.
A few improvements were made alongside the tests
QA & Balancing

We used Excel to establish the balancing of our game and improve it by testing it.
Bugs were reported directly to the tech designer at this time
Team
Julien Alves
Game Design
Guillaume Jacquemin
Producer / Tech Designer
Lauren Goniak
Props Artist, Level Art, Texture, Concept Artist
Emilie Carrara
Props Artist, Texture, Concept Arist
Jean-Charles Trehin
Game Design
Lola Giron
Props Artist, Texture, Concept Artist
Mathis Robillon
Texture, Concept Artist, VFX, Level Art, Tech Artist
Césarine Vincent
Tech Artist, Texture, Concept Artist, UI Art