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Context of the project

At the end of the third year of my Bachelor in Game Design and Producing, as our final project, we were tasked to develop a small game in 4 months.

Intentions

  • Horror game based on a sect and on a monster with an insectoid appearance

  • Play with the madness of the main character : create a feeling of vulnerability and allow us to use it during events or during the navigation

  • Immerse the player inside a secluded, oppressive and hostile environment

  • Puzzles to alternate between calm and stressful moments

  • Linear navigation because of the map structuration (corridor, rockslide, etc)

  • No marker inside the game, the player is oriented by the clues he finds

  • The narration is told partially by the environment

My tasks

  • QA Tester

  • Game Designer

General Informations

Genre

Horror

Platform

PC

Period

February - May 2023

Duration

4 months

QA Testing - First board

Coda.png

At first, we began to use Coda to establish a test board. We took the board from Cryptid and improved it.

It was mainly Functionality tests, especially ad-hoc tests with many regressive tests

QA Testing - Second board

Mantis.png

After a month using Coda, we decided to switch to Mantis to report our bugs, as it was a logiciel who has proven its efficacity.

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The tests weren't impacted by this shift but the reports were improved.

Team

Kévin Neel

Producer

Margot Vignon

Level Artist & Props Artist

William Labrosse

Environmental Artist

Matthieu Equilbecq

Narrative / System Designer

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Antoine Notin

Props Artist

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Tahmina Afzali

2D Artist / Texture Artist

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Ethan Melis

System Designer

Maxime Buttin

Tech Designer

Hadrien Delattre

Level Designer / Builder

Issa Belkous

Game Artist Generalist

Junior Gross

Tech Artist

Étienne Allagnat

Animation

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Tristan Bonnet

Tech Designer

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Pierre Carpentier

System Designer

© 2023 par Gabriel Defrançois. Créé avec Wix.com

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