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Context of the project

During the third year of my Bachelor in Game Design and Producing, we were tasked to submit a personal project as a book.

Intentions

  • Level inspired by Skyrim nordic's dungeons

  • Take place in an old mausoleum converted in vampire prison

  • Narrowed corridors, with huge open rooms

  • Semi-linear level with a bit of exploration

My tasks

  • Level Designer

  • Game Designer

General Informations

Genre

RPG - Adventure

Platform

PC

Period

December 2022

Duration

2 weeks

Level Sketches

I drawed these sketches at hand, separated in three differents zones

Level Layout

For this project, I used Photoshop to create the level layout.

Level Building

I used Unity to build the Level Blockout, using plug-in Pro Builder

Level Design Document

© 2023 par Gabriel Defrançois. Créé avec Wix.com

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