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Context of the project

After playing Portal 2 and enjoying it deeply, I decided to use the Level Editor to train myself and make some levels based around mechanics of gameplay.

Intentions

  • Making two series of levels based on two mechanics : inertia and logic

  • Having a progression in difficulty

  • Force the player to have instants of reflexion

  • Levels are apparently simple but the solution may be difficult to find

My tasks

  • Level Designer

  • Game Designer

General Informations

Genre

Puzzle / Platformer

Platform

PC

Period

October 2021

Duration

3 weeks

Level Design

Levels were built directly inside Portal 2 Level Editor

Inertia mechanic

LD Inertia 1.png

In these levels, the player has to use the character's speed, mainly her impulse, to accomplish puzzles.

It start really simple, with a tutorial, but in 5 levels, the difficulty increases to reach a medium difficulty.

Logic mechanic

LD Logic 1.png

In these levels, the player is put in rooms that may seems simple and has a few elements to interact with.

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It start really simple, with a tutorial, but in 5 levels, the difficulty increases to reach a hard difficulty.

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After many tests, a level was added, level 4, to introduce a mechanic to this series : using buttons to destroy cubes. The Level 4 works as a second tutorial.

© 2023 par Gabriel Defrançois. Créé avec Wix.com

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